Bounce
data class Bounce(@FloatRange(from = 0.0, fromInclusive = false, to = 1.0 ) val lower: Float, @FloatRange(from = 1.0 ) val upper: Float)
Specifies how far the content can be scaled beyond its normal range while a zoom gesture is in progress. Once the gesture ends, the scale animates back into the normal range.
Both values are factors applied to the boundaries of the normal scale range, not absolute scale values. Note that the two are applied to different boundaries: lower is applied to the minimum scale, which is always 1.0, while upper is applied to ZoomState.maxScale.
For example, with a ZoomState whose maxScale is 5.0:
Bounce(lower = 0.8f, upper = 1.2f) // Scale can reach 0.8 while shrinking and 6.0 while enlarging.Content copied to clipboard
Parameters
lower
The factor applied to the minimum scale of 1.0. Must be greater than 0.0 and at most 1.0. A value of 1.0 disables bouncing while shrinking.
upper
The factor applied to ZoomState.maxScale. Must be at least 1.0. A value of 1.0 disables bouncing while enlarging.
Constructors
Link copied to clipboard
constructor(@FloatRange(from = 0.0, fromInclusive = false, to = 1.0 ) lower: Float, @FloatRange(from = 1.0 ) upper: Float)